Saturday, March 20, 2010

RGSS Player for MacOS X

I've been working hard lately and there is progress at last. Now I have dusted off and updated some ol' brochure. Most likely another direct-to-shelf software. Oh well...

9 comments:

  1. I really dig the RGSS Player brochure. OS X users and current RPG Maker users wanting to expand their market alike will no doubt be drawn in by this very professional piece. Although it is a shame that it will not be a Universal Binary as a lot of my friends are still clinging onto their PPC Macs.

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  2. Hi cblade!

    I'm glad to see you around! It's been a while since I have heard from you. There are many obstacle to implement Universal Binary.

    First, its additional development and maintenance costs for an already risky venture. Indie developers are constantly concerned by their limited financial resources, or so they say, and they are unlikely to be willing to pay extra to cover the expense to support an additional architecture.

    Second, I do not have access to PPC based Mac. It does mean that it is not even possible to have a prototype running on this architecture.

    Finally, we never know what the future is made of and there are always possibilities. Universal Binary may simply not be a feature available in any early release.

    Ian.

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  3. Is this a product that is (or will be) available? I'm very excited at the prospect of being able to play my RPGMaker games on Macintosh computers!!

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  4. Hi, Mark!

    This is a challenging question for many reasons. Every product related to RPG Maker but developed by my team and I are currently for in-house use only. L10nTool is the only product ready for production in our family of products for RPG Maker. The costs of development for a software to be used in production are considerably higher than the costs of development for a prototype.

    Indie developers using RPG Maker made it very clear to me that they could not afford such technology, which is considerably more costly than L10nTool. I have no compelling reasons to invest more money to reach a production level on our RGSS Player for MacOS X at the moment.

    Ian.

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  5. It is a true shame to see RGSS Player for Mac OS X come to an end.
    If being able to make money back from the project is the biggest challenge, perhaps a donation system would be a benefit in place of the planned commercial release.

    You could release a very early and buggy alpha and have a donation goal set. Every time the donation goal is reached, you could release a new build and a new donation goal. It is the system the original Elecbyte used for M.U.G.E.N. and we all know how popular and successful that was.

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  6. Hi Cobra,

    The current status of this project is on very low priority but not cancelled. I have reconsidered what you wrote and I believe it could be possible to accept donations in order to keep the development moving forward and perhaps lower the price of licenses provided the donations are sufficient. This is an unusual approach but I am flexible.

    Ian.

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  7. I will be looking into your suggestion for donations, put a plan together and look for getting one of those donation button. We'll see how it turns out.

    Mark, I have read on your blog that you have taught some programming to your little boy. It's fantastic! Did you know there are a version of Alice for Squeak Smalltalk? You could also be interested in the fantastic Scratch which is based on Squeak Smalltalk.

    Read more about Squeak on my blog.

    Ian.

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  8. I have set up a donation platform for your convenience, see accepting donations.

    Ian.

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